65 lines
2.2 KiB
C++
65 lines
2.2 KiB
C++
// FICHIER : Coordonnee3B.cp
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// CLASSE : Coordonnee3B
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// This file is part of the Herezh++ application.
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//
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// The finite element software Herezh++ is dedicated to the field
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// of mechanics for large transformations of solid structures.
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// It is developed by Gérard Rio (APP: IDDN.FR.010.0106078.000.R.P.2006.035.20600)
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// INSTITUT DE RECHERCHE DUPUY DE LÔME (IRDL) <https://www.irdl.fr/>.
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//
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// Herezh++ is distributed under GPL 3 license ou ultérieure.
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//
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// Copyright (C) 1997-2021 Université Bretagne Sud (France)
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// AUTHOR : Gérard Rio
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// E-MAIL : gerardrio56@free.fr
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License,
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// or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty
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// of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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// See the GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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// For more information, please consult: <https://herezh.irdl.fr/>.
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// concerne les méthodes qui ne sont pas en include
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//#include "Debug.h"
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# include <iostream>
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using namespace std; //introduces namespace std
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#include <stdlib.h>
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#include "Sortie.h"
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#include "ConstMath.h"
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#include "MathUtil.h"
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#include "Coordonnee3.h"
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#include "Vecteur.h"
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// Constructeur fonction d'un vecteur qui doit avoir une dim = 3
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Coordonnee3B::Coordonnee3B ( const Vecteur& vec):
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CoordonneeB(3,coord3)
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{
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#ifdef MISE_AU_POINT
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if (vec.Taille() !=3)
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{ cout << "\n erreur,pour convertir un vecteur en Coordonnee3B il faut que sa "
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<< "dimension soit 3, ici elle est : " << vec.Taille()
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<< "\nCoordonnee3B::Coordonnee3B (Vecteur& vec)" << endl;
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Sortie (1);
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}
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#endif
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// copie des coordonnees
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coord3[0]=vec(1);coord3[1]=vec(2);coord3[2]=vec(3);
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};
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// conversion en Vecteur
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Vecteur Coordonnee3B::Vect() const
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{ return Vecteur(dim,coord); };
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