// This file is part of the Herezh++ application. // // The finite element software Herezh++ is dedicated to the field // of mechanics for large transformations of solid structures. // It is developed by Gérard Rio (APP: IDDN.FR.010.0106078.000.R.P.2006.035.20600) // INSTITUT DE RECHERCHE DUPUY DE LÔME (IRDL) . // // Herezh++ is distributed under GPL 3 license ou ultérieure. // // Copyright (C) 1997-2022 Université Bretagne Sud (France) // AUTHOR : Gérard Rio // E-MAIL : gerardrio56@free.fr // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, // or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty // of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. // See the GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // For more information, please consult: . #ifndef RGB_H #define RGB_H #include using namespace std; class Rgb { float r, g, b; public : Rgb(); Rgb(float, float, float); friend istream& operator>>(istream& i, Rgb& c); friend ostream& operator<<(ostream& o, const Rgb& c); friend int operator != (Rgb c1, Rgb c2); friend Rgb operator + (Rgb c1, Rgb c2); friend Rgb operator * (float f, Rgb c); friend Rgb hexaToRgb(const char*); }; /////////////////////////////////////// inline int operator != (Rgb c1, Rgb c2) { return (c1.r!=c2.r || c1.g!=c2.g || c1.b!=c2.b); } /////////////////////////////////////////// // couleurs utilisees pour les spectres : const Rgb Noir(.1, .1, .1); const Rgb Bleu(.0, .0, 1.); const Rgb Bleu2(.07, .28, .8); const Rgb Bleu3(.0, .5, 1.); const Rgb Cyan(.0, 1., 1.); const Rgb Cyan2(.0, .7, .9); const Rgb Vert(.0, 1., .0); const Rgb Vert2(.0, .85, .2); const Rgb Jaune(1., 1., .0); const Rgb Rouge(1., .0, .0); const Rgb Violet(1., .0, 1.); const Rgb Magenta(.425, .0, .425); const Rgb Mag(.3, .0, .5); const Rgb Blanc(1., 1., 1.); ////////////////////////////////////////// // couleur par defaut pour les maillages: // il faut esperer ne pas retrouver dans des legendes // ou autre, car autrement ca ne sort pas // (Cf sources de ostream& operator<<(ostream& o, const Rgb& c) const Rgb DefautRgb(.0123, .0213, .0312); #endif