// This file is part of the Herezh++ application.
//
// The finite element software Herezh++ is dedicated to the field
// of mechanics for large transformations of solid structures.
// It is developed by Gérard Rio (APP: IDDN.FR.010.0106078.000.R.P.2006.035.20600)
// INSTITUT DE RECHERCHE DUPUY DE LÔME (IRDL) .
//
// Herezh++ is distributed under GPL 3 license ou ultérieure.
//
// Copyright (C) 1997-2021 Université Bretagne Sud (France)
// AUTHOR : Gérard Rio
// E-MAIL : gerardrio56@free.fr
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License,
// or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty
// of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
//
// For more information, please consult: .
#ifndef RGB_H
#define RGB_H
#include
using namespace std;
class Rgb
{
float r, g, b;
public :
Rgb();
Rgb(float, float, float);
friend istream& operator>>(istream& i, Rgb& c);
friend ostream& operator<<(ostream& o, const Rgb& c);
friend int operator != (Rgb c1, Rgb c2);
friend Rgb operator + (Rgb c1, Rgb c2);
friend Rgb operator * (float f, Rgb c);
friend Rgb hexaToRgb(const char*);
};
///////////////////////////////////////
inline int operator != (Rgb c1, Rgb c2)
{
return (c1.r!=c2.r || c1.g!=c2.g || c1.b!=c2.b);
}
///////////////////////////////////////////
// couleurs utilisees pour les spectres :
const Rgb Noir(.1, .1, .1);
const Rgb Bleu(.0, .0, 1.);
const Rgb Bleu2(.07, .28, .8);
const Rgb Bleu3(.0, .5, 1.);
const Rgb Cyan(.0, 1., 1.);
const Rgb Cyan2(.0, .7, .9);
const Rgb Vert(.0, 1., .0);
const Rgb Vert2(.0, .85, .2);
const Rgb Jaune(1., 1., .0);
const Rgb Rouge(1., .0, .0);
const Rgb Violet(1., .0, 1.);
const Rgb Magenta(.425, .0, .425);
const Rgb Mag(.3, .0, .5);
const Rgb Blanc(1., 1., 1.);
//////////////////////////////////////////
// couleur par defaut pour les maillages:
// il faut esperer ne pas retrouver dans des legendes
// ou autre, car autrement ca ne sort pas
// (Cf sources de ostream& operator<<(ostream& o, const Rgb& c)
const Rgb DefautRgb(.0123, .0213, .0312);
#endif