// This file is part of the Herezh++ application. // // The finite element software Herezh++ is dedicated to the field // of mechanics for large transformations of solid structures. // It is developed by Gérard Rio (APP: IDDN.FR.010.0106078.000.R.P.2006.035.20600) // INSTITUT DE RECHERCHE DUPUY DE LÔME (IRDL) . // // Herezh++ is distributed under GPL 3 license ou ultérieure. // // Copyright (C) 1997-2022 Université Bretagne Sud (France) // AUTHOR : Gérard Rio // E-MAIL : gerardrio56@free.fr // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, // or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty // of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. // See the GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // For more information, please consult: . #include "ConstMath.h" // def des variables static double ConstMath::trespetit = 1.E-16; double ConstMath::pasmalpetit = 1.E-12; double ConstMath::petit = 1.E-10; double ConstMath::unpeupetit = 1.E-7; double ConstMath::unpeugrand = 1.E7; double ConstMath::grand = 1.E10; double ConstMath::pasmalgrand = 1.E12; double ConstMath::tresgrand = 1.E16; double ConstMath::Pi = 3.141592653589793238463; double ConstMath::eps_machine = ConstMath::d_epsilon(); //****************************************************************************** // // Purpose: // // D_EPSILON returns the round off unit for double precision arithmetic. // // Discussion: // // D_EPSILON is a number R which is a power of 2 with the property that, // to the precision of the computer's arithmetic, // 1 < 1 + R // but // 1 = ( 1 + R / 2 ) // // Modified: // // 06 May 2003 // // Author: // // John Burkardt // // Parameters: // // Output, float D_EPSILON, the floating point round-off unit. // double ConstMath::d_epsilon () { float r = 1.0E+00; while ( 1.0E+00 < ( double ) ( 1.0E+00 + r ) ) {r = r / 2.0E+00; }; return ( 2.0E+00 * r ); };