// This file is part of the Herezh++ application. // // The finite element software Herezh++ is dedicated to the field // of mechanics for large transformations of solid structures. // It is developed by Gérard Rio (APP: IDDN.FR.010.0106078.000.R.P.2006.035.20600) // INSTITUT DE RECHERCHE DUPUY DE LÔME (IRDL) . // // Herezh++ is distributed under GPL 3 license ou ultérieure. // // Copyright (C) 1997-2022 Université Bretagne Sud (France) // AUTHOR : Gérard Rio // E-MAIL : gerardrio56@free.fr // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, // or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty // of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. // See the GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // For more information, please consult: . #include "MathUtil.h" #ifndef MATHUTIL_H_deja_inclus // minimum de deux doubles #ifndef MISE_AU_POINT inline #endif double MiN(double a,double b) { if (a > b) return b; else return a; }; // maximum de deux doubles #ifndef MISE_AU_POINT inline #endif double MaX(double a,double b) { if (a > b) return a; else return b; }; // minimum de deux entiers #ifndef MISE_AU_POINT inline #endif int MiN(int a,int b) { if (a > b) return b; else return a; }; // maximum de deux entiers #ifndef MISE_AU_POINT inline #endif int MaX(int a,int b) { if (a > b) return a; else return b; }; // minimum des valeurs absolues de deux doubles #ifndef MISE_AU_POINT inline #endif double DabsMiN(double a,double b) { if (Dabs(a) < Dabs(b)) {return Dabs(a);} else {return Dabs(b);}; }; // maximum des valeurs absolues de deux doubles #ifndef MISE_AU_POINT inline #endif double DabsMaX(double a,double b) { if (Dabs(a) < Dabs(b)) {return Dabs(b);} else {return Dabs(a);}; }; // maximum des valeurs absolues de 3 doubles #ifndef MISE_AU_POINT inline #endif double DabsMaX(double a,double b,double c) {double A = Dabs(a); double B = Dabs(b); double C = Dabs(c); if (A < B ) {if (B < C) {return C;} else {return B;}; } else {if (A < C) {return C;} else {return A;}; } }; // minimum des valeurs absolues de deux entiers #ifndef MISE_AU_POINT inline #endif int DabsMiN(int a,int b) { if (Dabs(a) < Dabs(b)) {return Dabs(a);} else {return Dabs(b);}; }; // maximum des valeurs absolues de deux entiers #ifndef MISE_AU_POINT inline #endif int DabsMaX(int a,int b) { if (Dabs(a) < Dabs(b)) {return Dabs(b);} else {return Dabs(a);}; }; // maximum des valeurs absolu d'un tableau de n réels #ifndef MISE_AU_POINT inline #endif double DabsMaxiTab(double * tab, int n) { double maxi = Dabs(tab[0]); for (int i=1; i